*3D world simulation (Martin Baker)
(Euler angle)
- math -> geometry -> rotation -> euler : Here, the first rotation is called 'heading', the second 'attitude' , and the third 'bank'
- http://www.euclideanspace.com/maths/geometry/rotations/euler/index.htm
(Quaternion)
- math -> algebra -> complex -> quaternions
- http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/index.htm
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